CategorySharedObject

System-dependent library loading routines.

Shared objects are code that is programmatically loadable at runtime. Windows calls these "DLLs", Linux calls them "shared libraries", etc.

To use them, build such a library, then call SDL_LoadObject() on it. Once loaded, you can use SDL_LoadFunction() on that object to find the address of its exported symbols. When done with the object, call SDL_UnloadObject() to dispose of it.

Some things to keep in mind:

Functions

Datatypes

Structs

Enums

Macros


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