Wayland is a replacement for the X11 window system protocol and architecture and is favored over X11 by default in SDL3 for communicating with desktop compositors. It works well for the majority of applications, however, applications may encounter limitations or behavior that is different from other windowing systems.
SDL_VIDEO_WAYLAND_SCALE_TO_DISPLAY=1SDL_GetPrimaryDisplay()
is incorrectSDL_VIDEO_DISPLAY_PRIORITY hint.SDL_SetWindowPosition()
doesn't work on non-popup windowsSDL_GetMouseState() instead.zwp_pointer_confinement_v1 protocol is
supported by the compositor.SDL_SetWindowIcon()xdg-toplevel-icon-v1 protocol to set window icons
programmatically. Otherwise, the launcher icon from the associated
desktop entry file, aka a .desktop file, will typically be
used. Please see the Desktop
Entry Specification for more information on the format of this file.
Note that if your application manually sets the application ID via the
SDL_APP_ID hint string, the desktop entry file name should
match the application ID. For example, if your application ID is set to
org.my_org.sdl_app, the desktop entry file should be named
org.my_org.sdl_app.desktop.SDL_SetWindowProgressState() or
SDL_SetWindowProgressValue().desktop file. Please see the Desktop
Entry Specification for more information on the format of this file.
Note that if your application manually sets the application ID via the
SDL_APP_ID hint string, the desktop entry file name should
match the application ID. For example, if your application ID is set to
org.my_org.sdl_app, the desktop entry file should be named
org.my_org.sdl_app.desktop.org/gnome/mutter/wayland/xwayland-allow-grabs must be
enabled.Under normal operation, an SDL_Window corresponds to an
XDG toplevel window, which provides a standard desktop window. If an
application wishes to use a different windowing protocol with an SDL
window (e.g. wlr_layer_shell) while still having SDL handle input and
rendering, it needs to create a custom, roleless surface and attach that
surface to its own toplevel window.
This is done by using SDL_CreateWindowWithProperties()
and setting the
SDL_PROP_WINDOW_CREATE_WAYLAND_SURFACE_ROLE_CUSTOM_BOOLEAN
property to true. Once the window has been successfully
created, the wl_display and wl_surface objects
can then be retrieved from the
SDL_PROP_WINDOW_WAYLAND_DISPLAY_POINTER and
SDL_PROP_WINDOW_WAYLAND_SURFACE_POINTER properties
respectively.
Surfaces don't receive any size change notifications, so if an application changes the window size, it must inform SDL that the surface size has changed by calling SDL_SetWindowSize() with the new dimensions.
Custom surfaces will automatically handle scaling internally if the
window was created with the
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN property
set to true. In this case, applications should not manually
attach viewports or change the surface scale value, as SDL will handle
this internally. Calls to SDL_SetWindowSize() should use
the logical size of the window, and
SDL_GetWindowSizeInPixels() should be used to query the
size of the backbuffer surface in pixels. If this property is not set or
is false, applications can attach their own viewports or
change the surface scale manually, and the SDL backend will not
interfere or change any values internally. In this case, calls to
SDL_SetWindowSize() should pass the requested surface size
in pixels, not the logical window size, as no scaling calculations will
be done internally.
All window functions that control window state aside from
SDL_SetWindowSize() are no-ops with custom surfaces.
Please see the minimal example in
tests/testwaylandcustom.c for an example of how to use a
custom, roleless surface and attach it to an application-managed
toplevel window.
Wayland windows and surfaces are more intrinsically tied to the
client library than other windowing systems, therefore, when importing
surfaces, it is necessary for both SDL and the application or toolkit to
use the same wl_display object. This can be set/queried via
the global SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER
property. To import an external wl_display, set this
property before initializing the SDL video subsystem, and read the value
to export the internal wl_display after the video subsystem
has been initialized. Setting this property after the video subsystem
has been initialized has no effect, and reading it when the video
subsystem is uninitialized will either return the user provided value,
if one was set while in the uninitialized state, or NULL.
Once this is done, and the application has created or obtained the
wl_surface to be wrapped in an SDL_Window, the
window is created with SDL_CreateWindowWithProperties()
with the SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER
property to set to the wl_surface object that is to be
imported by SDL.
SDL receives no notification regarding size changes on external surfaces or toplevel windows, so if the external surface needs to be resized, SDL must be informed by calling SDL_SetWindowSize() with the new dimensions.
If desired, SDL can automatically handle the scaling for the surface
by setting the
SDL_PROP_WINDOW_CREATE_HIGH_PIXEL_DENSITY_BOOLEAN property
to true, however, if the surface being imported already
has, or will have, a viewport/fractional scale manager attached to it by
the application or an external toolkit, a protocol violation will
result. Avoid setting this property if importing surfaces from toolkits
such as Qt or GTK.
If the window is flagged as high pixel density, calls to
SDL_SetWindowSize() should pass the logical size of the
window and SDL_GetWindowSizeInPixels() should be used to
retrieve the backbuffer size in pixels. Otherwise, calls to
SDL_SetWindowSize() should pass the requested surface size
in pixels, not the logical window size, as no scaling calculations will
be done internally.
All window functions that control window state aside from
SDL_SetWindowSize() are no-ops with external surfaces.
An example of how to use external surfaces with a
wl_display owned by SDL can be seen in
tests/testnativewayland.c, and the following is a minimal
example of interoperation with Qt 6, with Qt owning the
wl_display:
#include <QApplication>
#include <QWindow>
#include <qpa/qplatformnativeinterface.h>
#include <SDL3/SDL.h>
int main(int argc, char *argv[])
{
int ret = -1;
int done = 0;
SDL_PropertiesID props;
SDL_Event e;
SDL_Window *sdlWindow = NULL;
SDL_Renderer *sdlRenderer = NULL;
struct wl_display *display = NULL;
struct wl_surface *surface = NULL;
/* Initialize Qt */
QApplication qtApp(argc, argv);
QWindow qtWindow;
/* The windowing system must be Wayland. */
if (QApplication::platformName() != "wayland") {
goto exit;
}
{
/* Get the wl_display object from Qt */
QNativeInterface::QWaylandApplication *qtWlApp = qtApp.nativeInterface<QNativeInterface::QWaylandApplication>();
display = qtWlApp->display();
if (!display) {
goto exit;
}
}
/* Set SDL to use the existing wl_display object from Qt and initialize. */
SDL_SetPointerProperty(SDL_GetGlobalProperties(), SDL_PROP_GLOBAL_VIDEO_WAYLAND_WL_DISPLAY_POINTER, display);
SDL_Init(SDL_INIT_VIDEO | SDL_INIT_EVENTS);
/* Create a basic, frameless QWindow */
qtWindow.setFlags(Qt::FramelessWindowHint);
qtWindow.setGeometry(0, 0, 640, 480);
qtWindow.show();
{
/* Get the native wl_surface backing resource for the window */
QPlatformNativeInterface *qtNative = qtApp.platformNativeInterface();
surface = (struct wl_surface *)qtNative->nativeResourceForWindow("surface", &qtWindow);
if (!surface) {
goto exit;
}
}
/* Create a window that wraps the wl_surface from the QWindow.
* Qt objects should not be flagged as DPI-aware or protocol violations will result.
*/
props = SDL_CreateProperties();
SDL_SetPointerProperty(props, SDL_PROP_WINDOW_CREATE_WAYLAND_WL_SURFACE_POINTER, surface);
SDL_SetBooleanProperty(props, SDL_PROP_WINDOW_CREATE_OPENGL_BOOLEAN, true);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_WIDTH_NUMBER, 640);
SDL_SetNumberProperty(props, SDL_PROP_WINDOW_CREATE_HEIGHT_NUMBER, 480);
sdlWindow = SDL_CreateWindowWithProperties(props);
SDL_DestroyProperties(props);
if (!sdlWindow) {
goto exit;
}
/* Create a renderer */
sdlRenderer = SDL_CreateRenderer(sdlWindow, NULL);
if (!sdlRenderer) {
goto exit;
}
/* Draw a blue screen for the window until ESC is pressed or the window is no longer visible. */
while (!done) {
while (SDL_PollEvent(&e)) {
if (e.type == SDL_EVENT_KEY_DOWN && e.key.key == SDLK_ESCAPE) {
done = 1;
}
}
qtApp.processEvents();
/* Update the backbuffer size if the window scale changed. */
qreal scale = qtWindow.devicePixelRatio();
SDL_SetWindowSize(sdlWindow, SDL_lround(640. * scale), SDL_lround(480. * scale));
if (qtWindow.isVisible()) {
SDL_SetRenderDrawColor(sdlRenderer, 0, 0, 255, SDL_ALPHA_OPAQUE);
SDL_RenderClear(sdlRenderer);
SDL_RenderPresent(sdlRenderer);
} else {
done = 1;
}
}
ret = 0;
exit:
/* Cleanup */
if (sdlRenderer) {
SDL_DestroyRenderer(sdlRenderer);
}
if (sdlWindow) {
SDL_DestroyWindow(sdlWindow);
}
SDL_Quit();
return ret;
}