SDL_BindGPUComputeSamplers

Binds texture-sampler pairs for use on the compute shader.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_BindGPUComputeSamplers(
    SDL_GPUComputePass *compute_pass,
    Uint32 first_slot,
    const SDL_GPUTextureSamplerBinding *texture_sampler_bindings,
    Uint32 num_bindings);

Function Parameters

SDL_GPUComputePass * compute_pass a compute pass handle.
Uint32 first_slot the compute sampler slot to begin binding from.
const SDL_GPUTextureSamplerBinding * texture_sampler_bindings an array of texture-sampler binding structs.
Uint32 num_bindings the number of texture-sampler bindings to bind from the array.

Remarks

The textures must have been created with SDL_GPU_TEXTUREUSAGE_SAMPLER.

Be sure your shader is set up according to the requirements documented in SDL_CreateGPUShader().

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU