SDL_CreateGPUComputePipeline

Creates a pipeline object to be used in a compute workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUComputePipeline * SDL_CreateGPUComputePipeline(
    SDL_GPUDevice *device,
    const SDL_GPUComputePipelineCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUComputePipelineCreateInfo * createinfo a struct describing the state of the compute pipeline to create.

Return Value

(SDL_GPUComputePipeline *) Returns a compute pipeline object on success, or NULL on failure; call SDL_GetError() for more information.

Remarks

Shader resource bindings must be authored to follow a particular order depending on the shader format.

For SPIR-V shaders, use the following resource sets:

For DXBC and DXIL shaders, use the following register order:

For MSL/metallib, use the following order:

There are optional properties that can be provided through props. These are the supported properties:

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU