SDL_CreateGPUSampler

Creates a sampler object to be used when binding textures in a graphics workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUSampler * SDL_CreateGPUSampler(
    SDL_GPUDevice *device,
    const SDL_GPUSamplerCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUSamplerCreateInfo * createinfo a struct describing the state of the sampler to create.

Return Value

(SDL_GPUSampler *) Returns a sampler object on success, or NULL on failure; call SDL_GetError() for more information.

Remarks

There are optional properties that can be provided through props. These are the supported properties:

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU