SDL_DestroyGPUDevice

Destroys a GPU context previously returned by SDL_CreateGPUDevice.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_DestroyGPUDevice(SDL_GPUDevice *device);

Function Parameters

SDL_GPUDevice * device a GPU Context to destroy.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU