SDL_GPUPresentMode
Specifies the timing that will be used to present swapchain textures
to the OS.
Defined in <SDL3/SDL_gpu.h>
Syntax
typedef enum SDL_GPUPresentMode
{
SDL_GPU_PRESENTMODE_VSYNC,
SDL_GPU_PRESENTMODE_IMMEDIATE,
SDL_GPU_PRESENTMODE_MAILBOX
} SDL_GPUPresentMode;
VSYNC mode will always be supported. IMMEDIATE and MAILBOX modes may
not be supported on certain systems.
It is recommended to query SDL_WindowSupportsGPUPresentMode
after claiming the window if you wish to change the present mode to
IMMEDIATE or MAILBOX.
- VSYNC: Waits for vblank before presenting. No tearing is possible.
If there is a pending image to present, the new image is enqueued for
presentation. Disallows tearing at the cost of visual latency.
- IMMEDIATE: Immediately presents. Lowest latency option, but tearing
may occur.
- MAILBOX: Waits for vblank before presenting. No tearing is possible.
If there is a pending image to present, the pending image is replaced by
the new image. Similar to VSYNC, but with reduced visual latency.
Version
This enum is available since SDL 3.2.0.
See Also
CategoryAPI, CategoryAPIEnum, CategoryGPU