SDL_GPURenderPass

An opaque handle representing a render pass.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef struct SDL_GPURenderPass SDL_GPURenderPass;

Remarks

This handle is transient and should not be held or referenced after SDL_EndGPURenderPass is called.

Version

This struct is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIDatatype, CategoryGPU