SDL_GamepadEventsEnabled

Query the state of gamepad event processing.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GamepadEventsEnabled(void);

Return Value

(bool) Returns true if gamepad events are being processed, false otherwise.

Remarks

If gamepad events are disabled, you must call SDL_UpdateGamepads() yourself and check the state of the gamepad when you want gamepad information.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad