SDL_GenerateMipmapsForGPUTexture

Generates mipmaps for the given texture.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_GenerateMipmapsForGPUTexture(
    SDL_GPUCommandBuffer *command_buffer,
    SDL_GPUTexture *texture);

Function Parameters

SDL_GPUCommandBuffer * command_buffer a command_buffer.
SDL_GPUTexture * texture a texture with more than 1 mip level.

Remarks

This function must not be called inside of any pass.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU