SDL_GetGPUShaderFormats

Returns the supported shader formats for this GPU context.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUShaderFormat SDL_GetGPUShaderFormats(SDL_GPUDevice *device);

Function Parameters

SDL_GPUDevice * device a GPU context to query.

Return Value

(SDL_GPUShaderFormat) Returns a bitflag indicating which shader formats the driver is able to consume.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU