SDL_GetGamepadBindings

Get the SDL joystick layer bindings for a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_GamepadBinding ** SDL_GetGamepadBindings(SDL_Gamepad *gamepad, int *count);

Function Parameters

SDL_Gamepad * gamepad a gamepad.
int * count a pointer filled in with the number of bindings returned.

Return Value

(SDL_GamepadBinding **) Returns a NULL terminated array of pointers to bindings or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad