SDL_GetGamepadButton

Get the current state of a button on a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GetGamepadButton(SDL_Gamepad *gamepad, SDL_GamepadButton button);

Function Parameters

SDL_Gamepad * gamepad a gamepad.
SDL_GamepadButton button a button index (one of the SDL_GamepadButton values).

Return Value

(bool) Returns true if the button is pressed, false otherwise.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad