SDL_GetGamepadMapping

Get the current mapping of a gamepad.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char * SDL_GetGamepadMapping(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad the gamepad you want to get the current mapping for.

Return Value

(char *) Returns a string that has the gamepad's mapping or NULL if no mapping is available; call SDL_GetError() for more information. This should be freed with SDL_free() when it is no longer needed.

Remarks

Details about mappings are discussed with SDL_AddGamepadMapping().

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad