SDL_GetGamepadMappings

Get the current gamepad mappings.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

char ** SDL_GetGamepadMappings(int *count);

Function Parameters

int * count a pointer filled in with the number of mappings returned, can be NULL.

Return Value

(char **) Returns an array of the mapping strings, NULL-terminated, or NULL on failure; call SDL_GetError() for more information. This is a single allocation that should be freed with SDL_free() when it is no longer needed.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad