SDL_GetGamepadStringForButton

Convert from an SDL_GamepadButton enum to a string.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

const char * SDL_GetGamepadStringForButton(SDL_GamepadButton button);

Function Parameters

SDL_GamepadButton button an enum value for a given SDL_GamepadButton.

Return Value

(const char *) Returns a string for the given button, or NULL if an invalid button is specified. The string returned is of the format used by SDL_Gamepad mapping strings.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad