SDL_HINT_WINDOWS_GAMEINPUT

A variable controlling whether GameInput is used for raw keyboard and mouse on Windows.

Header File

Defined in <SDL3/SDL_hints.h>

Syntax

#define SDL_HINT_WINDOWS_GAMEINPUT   "SDL_WINDOWS_GAMEINPUT"

Remarks

The variable can be set to the following values:

This hint should be set before SDL is initialized.

Version

This hint is available since SDL 3.2.0.


CategoryAPI, CategoryAPIMacro, CategoryHints