SDL_OpenGamepad

Open a gamepad for use.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

SDL_Gamepad * SDL_OpenGamepad(SDL_JoystickID instance_id);

Function Parameters

SDL_JoystickID instance_id the joystick instance ID.

Return Value

(SDL_Gamepad *) Returns a gamepad identifier or NULL if an error occurred; call SDL_GetError() for more information.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGamepad