SDL_ReleaseGPUShader

Frees the given shader as soon as it is safe to do so.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_ReleaseGPUShader(
    SDL_GPUDevice *device,
    SDL_GPUShader *shader);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUShader * shader a shader to be destroyed.

Remarks

You must not reference the shader after calling this function.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU