SDL_ReleaseGPUTexture

Frees the given texture as soon as it is safe to do so.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_ReleaseGPUTexture(
    SDL_GPUDevice *device,
    SDL_GPUTexture *texture);

Function Parameters

SDL_GPUDevice * device a GPU context.
SDL_GPUTexture * texture a texture to be destroyed.

Remarks

You must not reference the texture after calling this function.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU