SDL_ReloadGamepadMappings

Reinitialize the SDL mapping database to its initial state.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_ReloadGamepadMappings(void);

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This will generate gamepad events as needed if device mappings change.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad