SDL_TextureAddressMode

The addressing mode for a texture when used in SDL_RenderGeometry().

Header File

Defined in <SDL3/SDL_render.h>

Syntax

typedef enum SDL_TextureAddressMode
{
    SDL_TEXTURE_ADDRESS_INVALID = -1,
    SDL_TEXTURE_ADDRESS_AUTO,   /**< Wrapping is enabled if texture coordinates are outside [0, 1], this is the default */
    SDL_TEXTURE_ADDRESS_CLAMP,  /**< Texture coordinates are clamped to the [0, 1] range */
    SDL_TEXTURE_ADDRESS_WRAP,   /**< The texture is repeated (tiled) */
} SDL_TextureAddressMode;

Remarks

This affects how texture coordinates are interpreted outside of [0, 1]

Version

This enum is available since SDL 3.4.0.


CategoryAPI, CategoryAPIEnum, CategoryRender