SDL_WaitForGPUFences

Blocks the thread until the given fences are signaled.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

bool SDL_WaitForGPUFences(
    SDL_GPUDevice *device,
    bool wait_all,
    SDL_GPUFence *const *fences,
    Uint32 num_fences);

Function Parameters

SDL_GPUDevice * device a GPU context.
bool wait_all if 0, wait for any fence to be signaled, if 1, wait for all fences to be signaled.
SDL_GPUFence *const * fences an array of fences to wait on.
Uint32 num_fences the number of fences in the fences array.

Return Value

(bool) Returns true on success, false on failure; call SDL_GetError() for more information.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU