SDL_GameControllerMappingForGUID

Get the game controller mapping string for a given GUID.

Header File

Defined in SDL_gamecontroller.h

Syntax

char * SDL_GameControllerMappingForGUID(SDL_JoystickGUID guid);

Function Parameters

SDL_JoystickGUID guid a structure containing the GUID for which a mapping is desired.

Return Value

(char *) Returns a mapping string or NULL on error; call SDL_GetError() for more information.

Remarks

The returned string must be freed with SDL_free().

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGameController