Get the closest match to the requested display mode.
Defined in SDL_video.h
SDL_DisplayMode * SDL_GetClosestDisplayMode(int displayIndex, const SDL_DisplayMode * mode, SDL_DisplayMode * closest);| int | displayIndex | the index of the display to query. |
| const SDL_DisplayMode * | mode | an SDL_DisplayMode structure containing the desired display mode. |
| SDL_DisplayMode * | closest | an SDL_DisplayMode structure filled in with the closest match of the available display modes. |
(SDL_DisplayMode *) Returns the
passed in value closest or NULL if no matching video mode
was available; call SDL_GetError() for
more information.
The available display modes are scanned and closest is
filled in with the closest mode matching the requested mode and
returned. The mode format and refresh rate default to the desktop mode
if they are set to 0. The modes are scanned with size being first
priority, format being second priority, and finally checking the refresh
rate. If all the available modes are too small, then NULL is
returned.
This function is available since SDL 2.0.0.