SDL_CreateGPUTexture

Creates a texture object to be used in graphics or compute workflows.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUTexture * SDL_CreateGPUTexture(
    SDL_GPUDevice *device,
    const SDL_GPUTextureCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUTextureCreateInfo * createinfo a struct describing the state of the texture to create.

Return Value

(SDL_GPUTexture *) Returns a texture object on success, or NULL on failure; call SDL_GetError() for more information.

Remarks

The contents of this texture are undefined until data is written to the texture.

Note that certain combinations of usage flags are invalid. For example, a texture cannot have both the SAMPLER and GRAPHICS_STORAGE_READ flags.

If you request a sample count higher than the hardware supports, the implementation will automatically fall back to the highest available sample count.

There are optional properties that can be provided through SDL_GPUTextureCreateInfo's props. These are the supported properties:

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU