SDL_GPUFillMode

Specifies the fill mode of the graphics pipeline.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUFillMode
{
    SDL_GPU_FILLMODE_FILL,  /**< Polygons will be rendered via rasterization. */
    SDL_GPU_FILLMODE_LINE   /**< Polygon edges will be drawn as line segments. */
} SDL_GPUFillMode;

Version

This enum is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU