SDL_CreateGPUGraphicsPipeline

Creates a pipeline object to be used in a graphics workflow.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUGraphicsPipeline * SDL_CreateGPUGraphicsPipeline(
    SDL_GPUDevice *device,
    const SDL_GPUGraphicsPipelineCreateInfo *createinfo);

Function Parameters

SDL_GPUDevice * device a GPU Context.
const SDL_GPUGraphicsPipelineCreateInfo * createinfo a struct describing the state of the graphics pipeline to create.

Return Value

(SDL_GPUGraphicsPipeline *) Returns a graphics pipeline object on success, or NULL on failure; call SDL_GetError() for more information.

Remarks

There are optional properties that can be provided through props. These are the supported properties:

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU