SDL_GPUFrontFace

Specifies the vertex winding that will cause a triangle to be determined to be front-facing.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

typedef enum SDL_GPUFrontFace
{
    SDL_GPU_FRONTFACE_COUNTER_CLOCKWISE,  /**< A triangle with counter-clockwise vertex winding will be considered front-facing. */
    SDL_GPU_FRONTFACE_CLOCKWISE           /**< A triangle with clockwise vertex winding will be considered front-facing. */
} SDL_GPUFrontFace;

Version

This enum is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIEnum, CategoryGPU