SDL_GamepadConnected

Check if a gamepad has been opened and is currently connected.

Header File

Defined in <SDL3/SDL_gamepad.h>

Syntax

bool SDL_GamepadConnected(SDL_Gamepad *gamepad);

Function Parameters

SDL_Gamepad * gamepad a gamepad identifier previously returned by SDL_OpenGamepad().

Return Value

(bool) Returns true if the gamepad has been opened and is currently connected, or false if not.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGamepad