SDL_SetGPUScissor

Sets the current scissor state on a command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUScissor(
    SDL_GPURenderPass *render_pass,
    const SDL_Rect *scissor);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
const SDL_Rect * scissor the scissor area to set.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU