SDL_SetGPUStencilReference

Sets the current stencil reference value on a command buffer.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_SetGPUStencilReference(
    SDL_GPURenderPass *render_pass,
    Uint8 reference);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
Uint8 reference the stencil reference value to set.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU