SDL_SetSurfaceBlendMode

Set the blend mode used for blit operations.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

bool SDL_SetSurfaceBlendMode(SDL_Surface *surface, SDL_BlendMode blendMode);

Function Parameters

SDL_Surface * surface the SDL_Surface structure to update.
SDL_BlendMode blendMode the SDL_BlendMode to use for blit blending.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

To copy a surface to another surface (or texture) without blending with the existing data, the blendmode of the SOURCE surface should be set to SDL_BLENDMODE_NONE.

Thread Safety

This function is not thread safe.

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategorySurface