CategorySurface

SDL surfaces are buffers of pixels in system RAM. These are useful for passing around and manipulating images that are not stored in GPU memory.

SDL_Surface makes serious efforts to manage images in various formats, and provides a reasonable toolbox for transforming the data, including copying between surfaces, filling rectangles in the image data, etc.

There is also a simple .bmp loader, SDL_LoadBMP(). SDL itself does not provide loaders for various other file formats, but there are several excellent external libraries that do, including its own satellite library, SDL_image:

https://github.com/libsdl-org/SDL_image

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