SDL_WriteSurfacePixelFloat

Writes a single pixel to a surface.

Header File

Defined in <SDL3/SDL_surface.h>

Syntax

bool SDL_WriteSurfacePixelFloat(SDL_Surface *surface, int x, int y, float r, float g, float b, float a);

Function Parameters

SDL_Surface * surface the surface to write.
int x the horizontal coordinate, 0 <= x < width.
int y the vertical coordinate, 0 <= y < height.
float r the red channel value, normally in the range 0-1.
float g the green channel value, normally in the range 0-1.
float b the blue channel value, normally in the range 0-1.
float a the alpha channel value, normally in the range 0-1.

Return Value

(bool) Returns true on success or false on failure; call SDL_GetError() for more information.

Remarks

This function prioritizes correctness over speed: it is suitable for unit tests, but is not intended for use in a game engine.

Thread Safety

This function is not thread safe.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategorySurface