SDL_CreateTexture

Create a texture for a rendering context.

Header File

Defined in SDL_render.h

Syntax

SDL_Texture * SDL_CreateTexture(SDL_Renderer * renderer,
                                Uint32 format,
                                int access, int w,
                                int h);

Function Parameters

SDL_Renderer * renderer the rendering context.
Uint32 format one of the enumerated values in SDL_PixelFormatEnum.
int access one of the enumerated values in SDL_TextureAccess.
int w the width of the texture in pixels.
int h the height of the texture in pixels.

Return Value

(SDL_Texture *) Returns a pointer to the created texture or NULL if no rendering context was active, the format was unsupported, or the width or height were out of range; call SDL_GetError() for more information.

Remarks

You can set the texture scaling method by setting SDL_HINT_RENDER_SCALE_QUALITY before creating the texture.

Version

This function is available since SDL 2.0.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryRender