SDL_BindGPUGraphicsPipeline

Binds a graphics pipeline on a render pass to be used in rendering.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

void SDL_BindGPUGraphicsPipeline(
    SDL_GPURenderPass *render_pass,
    SDL_GPUGraphicsPipeline *graphics_pipeline);

Function Parameters

SDL_GPURenderPass * render_pass a render pass handle.
SDL_GPUGraphicsPipeline * graphics_pipeline the graphics pipeline to bind.

Remarks

A graphics pipeline must be bound before making any draw calls.

Version

This function is available since SDL 3.2.0.


CategoryAPI, CategoryAPIFunction, CategoryGPU