SDL_CreateGPUDeviceWithProperties

Creates a GPU context.

Header File

Defined in <SDL3/SDL_gpu.h>

Syntax

SDL_GPUDevice * SDL_CreateGPUDeviceWithProperties(
    SDL_PropertiesID props);

Function Parameters

SDL_PropertiesID props the properties to use.

Return Value

(SDL_GPUDevice *) Returns a GPU context on success or NULL on failure; call SDL_GetError() for more information.

Remarks

These are the supported properties:

These are the current shader format properties:

With the D3D12 renderer:

With the Vulkan renderer:

Version

This function is available since SDL 3.2.0.

See Also


CategoryAPI, CategoryAPIFunction, CategoryGPU